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            2024 Computer Games Trends Analysis, 2020-2026 Global Computer Games Industry Research and Trends Forecast Report

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            2020-2026 Global Computer Games Industry Research and Trends Forecast Report

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            • 名 稱:2020-2026 Global Computer Games Industry Research and Trends Forecast Report
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            2020-2026 Global Computer Games Industry Research and Trends Forecast Report
            字體: 內容目錄:

            1 Report Overview

             1.1 Study Scope

             1.2 Key Market Segments

             1.3 Players Covered: Ranking by Computer Games Revenue

             1.4 Market Analysis by Type

              1.4.1 Global Computer Games Market Size Growth Rate by Type: 2020 VS 2026
              1.4.2 Webgame
              1.4.3 Client Game

             1.5 Market by Application

              1.5.1 Global Computer Games Market Share by Application: 2020 VS 2026
              1.5.2 <15 Years Old
              1.5.3 15-25 Years Old
              1.5.4 25-35 Years Old
              1.5.5 35-45 Years Old
              1.5.6 > 45 Years Old

             1.6 Study Objectives

             1.7 Years Considered

            2 Global Growth Trends by Regions

             2.1 Computer Games Market Perspective (2015-2026)

             2.2 Computer Games Growth Trends by Regions

              2.2.1 Computer Games Market Size by Regions: 2015 VS 2020 VS 2026
              2.2.2 Computer Games Historic Market Share by Regions (2015-2020)
              2.2.3 Computer Games Forecasted Market Size by Regions (2021-2026)

             2.3 Industry Trends and Growth Strategy

              2.3.1 Market Top Trends
              2.3.2 Market Drivers
              2.3.3 Market Challenges
              2.3.4 Porter's Five Forces Analysis
              2.3.5 Computer Games Market Growth Strategy
              2.3.6 Primary Interviews with Key Computer Games Players (Opinion Leaders)

            3 Competition Landscape by Key Players

             3.1 Global Top Computer Games Players by Market Size

              3.1.1 Global Top Computer Games Players by Revenue (2015-2020)
              3.1.2 Global Computer Games Revenue Market Share by Players (2015-2020)
              3.1.3 Global Computer Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

             3.2 Global Computer Games Market Concentration Ratio

              3.2.1 Global Computer Games Market Concentration Ratio (CR5 and HHI)
              3.2.2 Global Top 10 and Top 5 Companies by Computer Games Revenue in 2019

             3.3 Computer Games Key Players Head office and Area Served

            轉~載~自:http://www.5269660.cn/1/66/2020-2026-Global-Computer-Games-Industry-Research-and-Trends-Forecast-Report.html

             3.4 Key Players Computer Games Product Solution and Service

             3.5 Date of Enter into Computer Games Market

             3.6 Mergers & Acquisitions, Expansion Plans

            4 Breakdown Data by Type (2015-2026)

             4.1 Global Computer Games Historic Market Size by Type (2015-2020)

             4.2 Global Computer Games Forecasted Market Size by Type (2021-2026)

            5 Computer Games Breakdown Data by Application (2015-2026)

             5.1 Global Computer Games Market Size by Application (2015-2020)

             5.2 Global Computer Games Forecasted Market Size by Application (2021-2026)

            6 North America

             6.1 North America Computer Games Market Size (2015-2020)

             6.2 Computer Games Key Players in North America (2019-2020)

             6.3 North America Computer Games Market Size by Type (2015-2020)

             6.4 North America Computer Games Market Size by Application (2015-2020)

            7 Europe

             7.1 Europe Computer Games Market Size (2015-2020)

             7.2 Computer Games Key Players in Europe (2019-2020)

             7.3 Europe Computer Games Market Size by Type (2015-2020)

             7.4 Europe Computer Games Market Size by Application (2015-2020)

            8 China

             8.1 China Computer Games Market Size (2015-2020)

             8.2 Computer Games Key Players in China (2019-2020)

             8.3 China Computer Games Market Size by Type (2015-2020)

             8.4 China Computer Games Market Size by Application (2015-2020)

            9 Japan

             9.1 Japan Computer Games Market Size (2015-2020)

             9.2 Computer Games Key Players in Japan (2019-2020)

             9.3 Japan Computer Games Market Size by Type (2015-2020)

             9.4 Japan Computer Games Market Size by Application (2015-2020)

            10 Southeast Asia

             10.1 Southeast Asia Computer Games Market Size (2015-2020)

             10.2 Computer Games Key Players in Southeast Asia (2019-2020)

             10.3 Southeast Asia Computer Games Market Size by Type (2015-2020)

             10.4 Southeast Asia Computer Games Market Size by Application (2015-2020)

            11 India

             11.1 India Computer Games Market Size (2015-2020)

             11.2 Computer Games Key Players in India (2019-2020)

             11.3 India Computer Games Market Size by Type (2015-2020)

             11.4 India Computer Games Market Size by Application (2015-2020)

            12 Central & South America

             12.1 Central & South America Computer Games Market Size (2015-2020)

             12.2 Computer Games Key Players in Central & South America (2019-2020)

             12.3 Central & South America Computer Games Market Size by Type (2015-2020)

             12.4 Central & South America Computer Games Market Size by Application (2015-2020)

            13 Key Players Profiles

             13.1 Company 1

              13.1.1 Company 1 Company Details
              13.1.2 Company 1 Business Overview and Its Total Revenue
              13.1.3 Company 1 Computer Games Introduction
              13.1.4 Company 1 Revenue in Computer Games Business (2015-2020))
              13.1.5 Company 1 Recent Development

             13.2 Company 2

              13.2.1 Company 2 Company Details
              13.2.2 Company 2 Business Overview and Its Total Revenue
              13.2.3 Company 2 Computer Games Introduction
              13.2.4 Company 2 Revenue in Computer Games Business (2015-2020)
              13.2.5 Company 2 Recent Development

             13.3 Company 3

              13.3.1 Company 3 Company Details
              13.3.2 Company 3 Business Overview and Its Total Revenue
              13.3.3 Company 3 Computer Games Introduction
              13.3.4 Company 3 Revenue in Computer Games Business (2015-2020)
              13.3.5 Company 3 Recent Development

             13.4 Company 4

              13.4.1 Company 4 Company Details
              13.4.2 Company 4 Business Overview and Its Total Revenue
              13.4.3 Company 4 Computer Games Introduction
              13.4.4 Company 4 Revenue in Computer Games Business (2015-2020)
              13.4.5 Company 4 Recent Development

             13.5 Company 5

              13.5.1 Company 5 Company Details
              13.5.2 Company 5 Business Overview and Its Total Revenue
              13.5.3 Company 5 Computer Games Introduction
              13.5.4 Company 5 Revenue in Computer Games Business (2015-2020)
              13.5.5 Company 5 Recent Development

             13.6 Company 6

              13.6.1 Company 6 Company Details
              13.6.2 Company 6 Business Overview and Its Total Revenue
            二〇二〇年至2026年全球電腦游戲行業研究趨勢預測報告
              13.6.3 Company 6 Computer Games Introduction
              13.6.4 Company 6 Revenue in Computer Games Business (2015-2020)
              13.6.5 Company 6 Recent Development

             13.7 Company 7

              13.7.1 Company 7 Company Details
              13.7.2 Company 7 Business Overview and Its Total Revenue
              13.7.3 Company 7 Computer Games Introduction
              13.7.4 Company 7 Revenue in Computer Games Business (2015-2020)
              13.7.5 Company 7 Recent Development

             13.8 Company 8

              13.8.1 Company 8 Company Details
              13.8.2 Company 8 Business Overview and Its Total Revenue
              13.8.3 Company 8 Computer Games Introduction
              13.8.4 Company 8 Revenue in Computer Games Business (2015-2020)
              13.8.5 Company 8 Recent Development

             13.9 Company 9

              13.9.1 Company 9 Company Details
              13.9.2 Company 9 Business Overview and Its Total Revenue
              13.9.3 Company 9 Computer Games Introduction
              13.9.4 Company 9 Revenue in Computer Games Business (2015-2020)
              13.9.5 Company 9 Recent Development

             13.10 Company 10

              13.10.1 Company 10 Company Details
              13.10.2 Company 10 Business Overview and Its Total Revenue
              13.10.3 Company 10 Computer Games Introduction
              13.10.4 Company 10 Revenue in Computer Games Business (2015-2020)
              13.10.5 Company 10 Recent Development

             13.11 Company 11

              10.11.1 Company 11 Company Details
              10.11.2 Company 11 Business Overview and Its Total Revenue
              10.11.3 Company 11 Computer Games Introduction
              10.11.4 Company 11 Revenue in Computer Games Business (2015-2020)
              10.11.5 Company 11 Recent Development

             13.12 Company 12

              10.12.1 Company 12 Company Details
              10.12.2 Company 12 Business Overview and Its Total Revenue
              10.12.3 Company 12 Computer Games Introduction
              10.12.4 Company 12 Revenue in Computer Games Business (2015-2020)
              10.12.5 Company 12 Recent Development

             13.13 Company 13

              10.13.1 Company 13 Company Details
              10.13.2 Company 13 Business Overview and Its Total Revenue
              10.13.3 Company 13 Computer Games Introduction
              10.13.4 Company 13 Revenue in Computer Games Business (2015-2020)
              10.13.5 Company 13 Recent Development

             13.14 Company 14

              10.14.1 Company 14 Company Details
              10.14.2 Company 14 Business Overview and Its Total Revenue
              10.14.3 Company 14 Computer Games Introduction
              10.14.4 Company 14 Revenue in Computer Games Business (2015-2020)
              10.14.5 Company 14 Recent Development

             13.15 Company 15

              10.15.1 Company 15 Company Details
              10.15.2 Company 15 Business Overview and Its Total Revenue
              10.15.3 Company 15 Computer Games Introduction
              10.15.4 Company 15 Revenue in Computer Games Business (2015-2020)
              10.15.5 Company 15 Recent Development

            14 Analyst's Viewpoints/Conclusions

            15 Appendix

             15.1 Research Methodology

              15.1.1 Methodology/Research Approach
              15.1.2 Data Source

             15.2 Disclaimer

             15.3 Author Details

            List of Tables
             Table 1. Computer Games Key Market Segments
             Table 2. Key Players Covered: Ranking by Computer Games Revenue
             Table 3. Ranking of Global Top Computer Games Manufacturers by Revenue (US$ Million) in 2019
             Table 4. Global Computer Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
             Table 5. Key Players of Webgame
             Table 6. Key Players of Client Game
             Table 7. Global Computer Games Market Size Growth by Application (US$ Million): 2020 VS 2026
             Table 8. Global Computer Games Market Size by Regions (US$ Million): 2020 VS 2026
             Table 9. Global Computer Games Market Size by Regions (2015-2020) (US$ Million)
             Table 10. Global Computer Games Market Share by Regions (2015-2020)
             Table 11. Global Computer Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
             Table 12. Global Computer Games Market Share by Regions (2021-2026)
             Table 13. Market Top Trends
            二〇二〇年至2026年全球電腦遊戲行業研究和趨勢預測報告
             Table 14. Key Drivers: Impact Analysis
             Table 15. Key Challenges
             Table 16. Computer Games Market Growth Strategy
             Table 17. Main Points Interviewed from Key Computer Games Players
             Table 18. Global Computer Games Revenue by Players (2015-2020) (Million US$)
             Table 19. Global Computer Games Market Share by Players (2015-2020)
             Table 20. Global Top Computer Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Computer Games as of 2019)
             Table 21. Global Computer Games by Players Market Concentration Ratio (CR5 and HHI)
             Table 22. Key Players Headquarters and Area Served
             Table 23. Key Players Computer Games Product Solution and Service
             Table 24. Date of Enter into Computer Games Market
             Table 25. Mergers & Acquisitions, Expansion Plans
             Table 26. Global Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 27. Global Computer Games Market Size Share by Type (2015-2020)
             Table 28. Global Computer Games Revenue Market Share by Type (2021-2026)
             Table 29. Global Computer Games Market Size Share by Application (2015-2020)
             Table 30. Global Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 31. Global Computer Games Market Size Share by Application (2021-2026)
             Table 32. North America Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 33. North America Key Players Computer Games Market Share (2019-2020)
             Table 34. North America Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 35. North America Computer Games Market Share by Type (2015-2020)
             Table 36. North America Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 37. North America Computer Games Market Share by Application (2015-2020)
             Table 38. Europe Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 39. Europe Key Players Computer Games Market Share (2019-2020)
             Table 40. Europe Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 41. Europe Computer Games Market Share by Type (2015-2020)
             Table 42. Europe Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 43. Europe Computer Games Market Share by Application (2015-2020)
             Table 44. China Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 45. China Key Players Computer Games Market Share (2019-2020)
             Table 46. China Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 47. China Computer Games Market Share by Type (2015-2020)
             Table 48. China Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 49. China Computer Games Market Share by Application (2015-2020)
             Table 50. Japan Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 51. Japan Key Players Computer Games Market Share (2019-2020)
             Table 52. Japan Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 53. Japan Computer Games Market Share by Type (2015-2020)
             Table 54. Japan Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 55. Japan Computer Games Market Share by Application (2015-2020)
             Table 56. Southeast Asia Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 57. Southeast Asia Key Players Computer Games Market Share (2019-2020)
             Table 58. Southeast Asia Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 59. Southeast Asia Computer Games Market Share by Type (2015-2020)
             Table 60. Southeast Asia Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 61. Southeast Asia Computer Games Market Share by Application (2015-2020)
             Table 62. India Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 63. India Key Players Computer Games Market Share (2019-2020)
             Table 64. India Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 65. India Computer Games Market Share by Type (2015-2020)
             Table 66. India Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 67. India Computer Games Market Share by Application (2015-2020)
             Table 68. Central & South America Key Players Computer Games Revenue (2019-2020) (Million US$)
             Table 69. Central & South America Key Players Computer Games Market Share (2019-2020)
             Table 70. Central & South America Computer Games Market Size by Type (2015-2020) (Million US$)
             Table 71. Central & South America Computer Games Market Share by Type (2015-2020)
             Table 72. Central & South America Computer Games Market Size by Application (2015-2020) (Million US$)
             Table 73. Central & South America Computer Games Market Share by Application (2015-2020)
             Table 74. Company 1 Company Details
             Table 75. Company 1 Business Overview
             Table 76. Company 1 Product
             Table 77. Company 1 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 78. Company 1 Recent Development
             Table 79. Company 2 Company Details
             Table 80. Company 2 Business Overview
             Table 81. Company 2 Product
             Table 82. Company 2 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 83. Company 2 Recent Development
             Table 84. Company 3 Company Details
             Table 85. Company 3 Business Overview
             Table 86. Company 3 Product
             Table 87. Company 3 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 88. Company 3 Recent Development
             Table 89. Company 4 Company Details
             Table 90. Company 4 Business Overview
             Table 91. Company 4 Product
            èr líng èr líng nián zhì 2026 nián quánqiú diànnǎo yóuxì hángyè yánjiū hé qūshì yùcè bàogào
             Table 92. Company 4 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 93. Company 4 Recent Development
             Table 94. Company 5 Company Details
             Table 95. Company 5 Business Overview
             Table 96. Company 5 Product
             Table 97. Company 5 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 98. Company 5 Recent Development
             Table 99. Company 6 Company Details
             Table 100. Company 6 Business Overview
             Table 101. Company 6 Product
             Table 102. Company 6 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 103. Company 6 Recent Development
             Table 104. Company 7 Company Details
             Table 105. Company 7 Business Overview
             Table 106. Company 7 Product
             Table 107. Company 7 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 108. Company 7 Recent Development
             Table 109. Company 8 Business Overview
             Table 110. Company 8 Product
             Table 111. Company 8 Company Details
             Table 112. Company 8 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 113. Company 8 Recent Development
             Table 114. Company 9 Company Details
             Table 115. Company 9 Business Overview
             Table 116. Company 9 Product
             Table 117. Company 9 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 118. Company 9 Recent Development
             Table 119. Company 10 Company Details
             Table 120. Company 10 Business Overview
             Table 121. Company 10 Product
             Table 122. Company 10 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 123. Company 10 Recent Development
             Table 124. Company 11 Company Details
             Table 125. Company 11 Business Overview
             Table 126. Company 11 Product
             Table 127. Company 11 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 128. Company 11 Recent Development
             Table 129. Company 12 Company Details
             Table 130. Company 12 Business Overview
             Table 131. Company 12 Product
             Table 132. Company 12 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 133. Company 12 Recent Development
             Table 134. Company 13 Company Details
             Table 135. Company 13 Business Overview
             Table 136. Company 13 Product
             Table 137. Company 13 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 138. Company 13 Recent Development
             Table 139. Company 14 Company Details
             Table 140. Company 14 Business Overview
             Table 141. Company 14 Product
             Table 142. Company 14 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 143. Company 14 Recent Development
             Table 144. Company 15 Company Details
             Table 145. Company 15 Business Overview
             Table 146. Company 15 Product
             Table 147. Company 15 Revenue in Computer Games Business (2015-2020) (Million US$)
             Table 148. Company 15 Recent Development
             Table 149. Research Programs/Design for This Report
             Table 150. Key Data Information from Secondary Sources
             Table 151. Key Data Information from Primary Sources
            List of Figures
             Figure 1. Global Computer Games Market Share by Type: 2020 VS 2026
             Figure 2. Webgame Features
             Figure 3. Client Game Features
             Figure 4. Global Computer Games Market Share by Application: 2020 VS 2026
             Figure 5. <15 Years Old Case Studies
             Figure 6. 15-25 Years Old Case Studies
             Figure 7. 25-35 Years Old Case Studies
             Figure 8. 35-45 Years Old Case Studies
             Figure 9. > 45 Years Old Case Studies
             Figure 10. Computer Games Report Years Considered
             Figure 11. Global Computer Games Market Size YoY Growth 2015-2026 (US$ Million)
             Figure 12. Global Computer Games Market Share by Regions: 2020 VS 2026
             Figure 13. Global Computer Games Market Share by Regions (2021-2026)
             Figure 14. Porter's Five Forces Analysis
             Figure 15. Global Computer Games Market Share by Players in 2019
             Figure 16. Global Top Computer Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Computer Games as of 2019
             Figure 17. The Top 10 and 5 Players Market Share by Computer Games Revenue in 2019
            2020-2026世界のコンピュータゲーム産業の研究動向予測レポート
             Figure 18. North America Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 19. Europe Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 20. China Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 21. Japan Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 22. Southeast Asia Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 23. India Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 24. Central & South America Computer Games Market Size YoY Growth (2015-2020) (Million US$)
             Figure 25. Company 1 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 26. Company 1 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 27. Company 2 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 28. Company 2 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 29. Company 3 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 30. Company 3 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 31. Company 4 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 32. Company 4 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 33. Company 5 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 34. Company 5 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 35. Company 6 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 36. Company 6 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 37. Company 7 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 38. Company 7 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 39. Company 8 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 40. Company 8 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 41. Company 9 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 42. Company 9 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 43. Company 10 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 44. Company 10 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 45. Company 11 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 46. Company 11 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 47. Company 12 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 48. Company 12 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 49. Company 13 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 50. Company 13 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 51. Company 14 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 52. Company 14 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 53. Company 15 Total Revenue (US$ Million): 2019 Compared with 2018
             Figure 54. Company 15 Revenue Growth Rate in Computer Games Business (2015-2020)
             Figure 55. Bottom-up and Top-down Approaches for This Report
             Figure 56. Data Triangulation
             Figure 57. Key Executives Interviewed

              

              

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